
Any Floor 1 pack will do, but Blood-Red Mane is a good gift since the entire team will benefit from it. Prioritize finding economy gifts or Tier 3 Burn gifts.

The best Floor 2 pack. Not strictly necessary if you see a pack with a really good gift like Glimpse of Flames or Piece of Relationship.


There are no priority Floor 3 packs. Simply choose based on what has the best rewards.




None of the gifts here are essential to the run, but are merely here to give you a couple of ideas on what pack to take on Floor 4. By this point you should aim to have both the Tier 4 gifts and Glimpse of Flames already.











This run searches for Red Necktie because Uniform - Liu Assoc. is so important for Clash Power and we do not want to have to wait until Floor 5 to get it, but this also means we do not need Textbook at all. You can either take a pack to try and get some more beneficial gifts or simply take a Refraction Railway pack for more Starlight and a faster clear time.
Difficulty: Easy
I'm revamping this to make it easier to understand and provide some more explanation. I want to have these on hand to link to people who are new and maybe pulled a good ID and want to construct a MD team.
Burn is a really easy status effect to use in the Mirror Dungeon, especially now. While there is one pack specific E.G.O gift, we can pick it up early by using the Gift Search feature to grab Red Necktie. The main goals of the run are to fuse Soothe the Dead, Uniform - Liu Assoc., and Glimpse of Flames. Soothe the Dead offers 1 Final Power and 1 Coin Power to all Burn skills, while Uniform - Liu Assoc. provides 1 Coin Power to S3s and 2 Coin Power to Liu Assoc. identities. This plan is designed around not taking any skill replacements, so it is focused on the average clashing power of an Identity. This was done with the following formula:
(S1 + S1 + S1 + S2 + S2 + S3)/(6)
As you replace more S1s and S2s with S3s, the average clash power of the ID will go up. Some IDs get noticably better with skill replacements over others, and there are some differences in team structure depending on how you play. Glimpse of Flames allows for absolutely massive damage every single turn, allowing for waves of enemies to be wiped out consistently after a turn of taking hits.
E.G.O Gift Priority
As stated before, Glimpse of Flames, Soothe the Dead, and Uniform - Liu Assoc. are vital. This means you should focus on getting the ingredients for the two fusion gifts ASAP. Pay special attention to Lowest Star as it is a
gift instead of a
gift. Purloined Flame is a lower priority since the extra damage you get is only nice and not necessary, but the run is flexible enough that you can focus on it. Pain of Stifled Rage is a fantastic gift as well, and Fiery Down is the strongest burn amplifier. Ardent Flower also adds additional clash power to the entire team, but requires getting Wrath resonances, so keep that in mind. Hellterfly’s Dream and Pinpoint Logic Circuit are extraneous and can be fused away if need be.
There are some pack specific gifts you can pick up later on. The only ones worth picking up are the Burn gifts from LCB Regular Check-up BokGak and Season of the Flame/Unbound Wrath. Check-Up has gifts that help with Burn affliction and also provide some more offense level for clashing, while Searing Brass is a great gift alongside Purloined Flame, but none of these are necessary and haven't been factored in. The one exception to all of this is Hot ‘n Juicy Drumstick. If you're new, you should get used to going to Hell's Chicken in most MD runs, as it offers a lot of great value, and the Drumstick is fantastic in Burn teams. Avoid Spring Cultivation; it may be tempting to grab the Bloodflame Sword, but it is of little value in such a short run.
From there, your priority should be getting any relatively good economy gift. Prestige Card and Renewed Merch are amongst the best, but Milepost of Survival, Golden Urn, and Voracious Hammer are all solid. Any good clashing gifts such as Sundered Memory and Punctured Memory, Keenbranch, Tango Marinade etc are also great pick-ups.
Sinners
Three Liu Assoc. IDs sit at the top most slots, and its because they get +3 Coin Power to all of their skills, which helps even if their kits can be a little dated. [Yi Sang] Liu Assoc. South Section 3 is by far the best of the bunch, and is the best target for getting additional skill 3s. It is a good idea to get as many Wrath Resonances as early as possible to make the best use of his passive. [Rodion] Liu Assoc. South Section 4 Director is only slightly worse, but has good damage and with enough Wrath Absolute Resonances can provide extra clashing power to the other Liu IDs. She is also the second best ID for skill replacements. [Ishmael] Liu Assoc. South Section 4 is more dated but still does good damage and clashes reasonably well: if you can time it well, the final coin on her S3 can provide an additional Coin Power if you stagger or kill the target with it. However, don't be particularly gungho about replacing her skills, as her S3 is outclassed by a couple of others.
[Don Quixote] Cinq Assoc. East Section 3 is benefitted by having an amazing 4 Coin S3, and scales well by hitting the same enemy over and over again. She does take some work to get the most out of, so you may want to replace her with [Sinclair] The Thumb East Soldato II if she isn't working out for you. [Heathcliff] Heishou Pack - You Branch Adept is another Burn ID with a 4 coin S3, which also makes him a good skill replacement target. He's very simple to use but does allow for some interesting E.G.O gift synergies: his S3 will always trigger Sunshower for instance, and he can use some gifts like Enhancer Mk.4 and Spiked Combat Boots to improve his own clash power more. [Ryōshū] Liu Assoc. South Section 4 is just here as a numbers bot: she's got decent clashing numbers thanks to the amount of Coin Power available, although she'll become considerably better with replacements. She doesn't provide anything to the team other than pure numbers though.
Finally, there is [Meursault] The Thumb East Capo IIII. This is the ID whose value to the team changes the most depending on how you choose to play him. Most of the time, he's a pretty good but not quite stellar clasher that does good damage. If you decide to use I'm Burning Up. at the start of every fight though, he becomes an incredibly clasher and the best skill replacement target in the game. Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬] is the only 5 coin S3, its the best clasher of all of the skills available, and does incredible damage, but he will only have the ability to use this skill a couple of times before he runs out of
Savage Tigermark Round. This is part of the reason he's at slot #7, although you could place him higher if you wanted to. If you want a little more leeway, grab Torn Bandolier for the ammo refill.
Budget:
Budget in this case means no Walpurgisnacht IDs as well as no Season 7 IDs. I will be going over what a fully powered Burn team would look like here so you get some ideas about what good upgrades are depending on your rolls. First and foremost are the Dawn Office trio of [Faust] Dawn Office Fixer, [Sinclair] Dawn Office Fixer, and [Gregor] Dawn Office Rep. The three of them are all reliable clashers and having all three makes Sinclair much more reliable and much less of a pain to use. [Faust] Dawn Office Fixer and [Gregor] Dawn Office Rep are definitely good enough IDs on their own but don't use Sinclair without them. [Meursault] Lobotomy E.G.O:: Hornet 【Alteration】 is an option to replace [Meursault] The Thumb East Capo IIII; while he doesn't have the same ceiling as Meursault, his floor is a lot better and he has basically no complications. He's easier and still clashes really well, is the gist.
For Outis, both of her options are quite strange. [Outis] The House of Spiders: The Middle Nursefather can be quite strong if one goes for some specific packs later on, but she demands your skill replacements and requires careful skill planning to be good. [Outis] Lobotomy E.G.O::Magic Bullet trades the complexities of Middle Outis for extra damage and inconsistency. For the purposes of this team, you probably shouldn't use either.
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