

damnnnnnnnnn!!!!! we did one floor and she's already hungry!!!!!!!!!!
should probably go without saying, but Sharp Needle & Thread is the highlight here. i'd honestly recommend taking the 50/50 chance to get it over the other options in the pack-exclusive event, if you get that event.
Hot ‘n Juicy Drumstick and Tango Marinade are second-priority. clash power by speed will be very nice, and burn count is always welcome.
Contaminated Needle & Thread is here because a little bleed never hurt nobody. consider it last priority, and if you have spare money to burn in shops, you can try and expand your bleed capabilities. again, though, appropriate keyword gifts and exclusive gifts are your targets.


















you shouldn't go out hunting tigers without a bullet-propelled gunsword.
obviously, the guaranteed reward for this pack is made specifically for the faction we're using, so we beeline for mob boss unc.
"you took the what?" "the ampule that makes you decay." "the ampule that makes you decay?" "yeah, man. the ampule that makes you decay."
the guaranteed reward is another revive gift. it only works for the #1 deployed sinner, which in most cases would make it a little meh, but for this run... very nice.
kkomi shouldn't give you too much grief. the gift will help sustain you and even provides some nice offense level.
bridle of infinity offers a similar gift, so you can choose that as well, but imo kkomi's gift is slightly better.
i personally prefer doing the choices above, dad quixote because Hero is just such a beautiful song to cap off a long mirror dungeon run, and N corp because.... they are very fun to beat up. los pendejos
HE'S PULLING HIS CLOCK OUT
if there was ever a time for you to do keyword refreshes in the shop, THIS is the pack to do it.
nearly everything here is high priority since tremor does SUCH heavy lifting in mirror dungeon, but regardless--
prioritize Emergency Investigator Badge above anything else; if you see it, get it, enhance it.
Microprecision Time Accelerator is incredibly powerful as well with the base power it gives, simple as. Warning Notice guarantees bind on at least one enemy at all times - speed is something we'll be taking advantage of, which is Ancient Effigy's best friend.
all watch cases and clock hands: Faded Watch Case, Silver Watch Case, Etched Clock Hands, & Rusted Clock Hands give general power to tremor, but please remember:
like so many fusion gifts, they will need a certain number of allies present with their keyword to activate; somewhat antithetical to a solo run i think
Chalice of Trickle-down inflicts more tremor, Interlinked Time provides more tremor bursts. both are nice, but definitely not as nice as the above options.
old parrking garage
(i'm out of funny jokes)
it's nowhere near as gift-heavy as the previous pack, but both of these gifts are a very welcome addition before you move onto 5-10. they were practically tailor-made for thumb to begin with.
Searing Hammer gives more burn and - more importantly - scales the stagger threshold increase by how much burn is present on the enemy.
Red Necktie, the highlight (imo) grants an INCREDIBLE boost to rodion's skill 3. we're not running Spicebush Branch here, so by now your loadout should mostly be S3s.
ho "waaah my coworkers are all dead they loved me waaaa" henheim
you could consider this pack the Timekilling Time of burn runs... look at all the treats you get here. i can't even call any of them middling.
well, if you have to prioritize: Combustion Gloves and Re-ignition Plug give offense level, so they'll help you scale into extreme.
Embers and Trial Extraction : A.B.S boost your damage output considerably as well.
every gift you get here is a huge boost, so don't fret if you didn't get all of them.
(etc., etc., rest of the hiss chant. shoutouts to CONTROL for being one of the games of all time)
despite outwardly showing unrelated keywords, Staticky Two-way Radio and Beak-shaped Necklace both offer thumb rodya a considerable boost due to their ammo keywords. if you have at least one other ID with ammo on your team, consider fusing them into Desperado.
if you're still in a situation where you're worrying about your SP, Still-warm Coffee should help cover that. i know, i know, keywordless T4s are a pain to get...
read the label in a flowery voice
Searing Brass is powerful for burn in several ways; Entangled Fate lets you pop +5 final power whenever you like, as you can stall it by breaking up A-RES with your defense skill. (of course, you need to have replaced your skills first)
i get aida and the g corp manager, but how'd guido get there? my guy must be weaker-willed than i thought.
Snake Slough gives a considerable amount of both offense level and defense level up; False Halo lets your damage scale with ongoing fights.
regrettably, the floors 6-10 always come to an end before you can hit all the packs you want.
if you couldn't pull a pack you wanted, the alternatives i recommend are: Line 2 and Miracle in District 20 BokGak (former gives nice survivability, latter has nice poise gifts)
all the other packs covered burn, tremor and poise; this is the pack where you can get buffed on slash.
Flagroot Cane Sword was built for thumb rodya since it's seriously unlikely you'll get hit in the first turn or two.
Crushed Wooden Manacle offers more buffs for speed difference.
at this point, Unadorned Sword-guard should be a near-instant +15% damage multiplier for you.
lastly Ohra Bond offers more poise and gives a nice combo with Crushed Wooden Manacle.
pov my tummy after chipotle
If you've managed to mostly follow the guide so far, you should have plenty of damage. Now we're going to focus on survivability.
The gifts here are NOT guaranteed, so now's a great time to put your leftover money to use.
Unhatched Embers is a revive gift, something invaluable in any MDE run.
Contempt of the Gaze of Contempt is very good for solo runs, as all enemies will be targeting the same unit. In other words, you should be getting 100% usage out of this gift for the rest of the run.
what a nice woman. i'm sure she has nice intentions for all her followers
Darkflame Smoking Pipe and Gear Shrapnel are your priorities here, they'll give you a nice boost to your poise and defense power in tandem.
Implicit Contract Renewal helps greatly with ego resource generation and provides some passive sanity healing (which should later be covered by Faith). the resistance change on enemies with the debuff is good, but you want to get to the point where you can obtain a Lunar Memory.
CQC Manual will provide you with more poise most of the time, and attack power up for the rest. +50% skill 3 damage is obviously very valuable, but you need to gain ammo for it, and the only reliable way to do so is to convince your enemies to Fuck Off! while you have less than 5 ammo. besides, you don't want to ever be in a position where you need to worry about ammo prior to Disposal.
she
Amplitude Conversion on my
Tremor - Scorch till i
Refracted Lust
(guide on: full clearing MDE60 with [Rodion] The House of Spiders: The Thumb Nursefather and a smorgasboard of support passives)
thumb rodion is incredibly powerful even by herself, so you have leniency on what support passives you actually bring in. i would say the more important ones are:
rodya is rocking [Rodion] Into the Sunset instead of [Rodion] What is Cast for several reasons, but chiefly for its passive and the fact that it gains coin power from burn.
whether you follow the guide to a T or change out slots is up to you. you should get considerably far regardless, as long as you have at least a couple that pair well with thumb rodion.
and as for every MDE run: get as many economy gifts as you can, get as many revive gifts as you can.
The starting gifts in this guide were chosen for a reason-- to minimize the amount of packs you'd need to go out of your way for. This way, you can take packs that contain many more gifts that you'll need.
Sinking is not the primary target of this run, but it's nice, and Hoarfrost Footprint provides clash power down to enemies inflicted with it, so do your best to try and have sinking on the enemy as long as possible.
sinking is a very nice benefit to have, but consider it a luxury under these conditions. prioritize burn/tremor/poise/slash EGO gifts over the aforementioned gifts if the opportunity presents itself. that being said, floor 1 is very low-stakes, so you should be able to get away with Hoarfrost Footprint, at the very least. pack-exclusive gifts take priority!
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