"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.
I would've replaced [Yi Sang] Lobotomy E.G.O:: Solemn Lament with [Yi Sang] Effloresced E.G.O::Spicebush if [Yi Sang] Effloresced E.G.O::Spicebush counted as sinking tremor to make this "cheaper" (it already uses 5 walpurgis IDs), but they don't, for some reason, like they literally gain tremor count and inflict sinking how are they NOT tremor/sinking???
[Don Quixote] T Corp. Class 3 Collection Staff is just here for the usual shinanigans with time moritorium and to pad out the tremor slots
[Meursault] The Thumb East Capo IIII I don't have the other thunmb IDs, but he's mainly here to burst a lot, give a damaging tremor type. And also pad out the tremor slots lol.
Despite not having [Sinclair] The Thumb East Soldato II, I put them here alongside the Fullstop Duo and [Gregor] Twinhook Pirates First Mate bc having them in the backline lets you use Desperado. Sadly [Outis] Lobotomy E.G.O::Magic Bullet doesn't count as an ammo ID, as their
Magic Bullet doesn't count as ammo, due to that, its unlikely they work with Desperado, unless the "spend ammo" works like other EGO Gifts and passives which make an exception for [Outis] Lobotomy E.G.O::Magic Bullet's 7th
Magic Bullet being spent only (its how [Outis] Lobotomy E.G.O::Magic Bullet could abuse [Ryōshū] LCCB Assistant Manager's support passive like a year or two back). If it does count [Outis] Lobotomy E.G.O::Magic Bullet, add them to the team comp cus that's a full 8 ammo IDs for Desperado.
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