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FaustShi Assoc. East Section 3
She starts battles with 4
Arrow - Shi, which are used by her S3-2. Using her defense skill will put her into a "charging" mode (
Ready to Loose) where she draws an arrow. She can defend for up to 4 turns to charge even further (
Target Aim is the number of turns spent charging). Using any regular attack while charging will replace it with her S3-2, an unclashable attack used at combat start. It gets stronger the longer she spends charging and the higher the rank of the skill that was replaced. At 4 turns spent charging, the replaced skill will always be considered as an S3.
Her S3-2 consumes 1
Arrow - Shi to inflict 1
Lodged Arrow. The arrow stays lodged into the target until it dies or is cleansed (e.g. debuffs purged during phase changes). Every turn, the arrow/s inflict 1
Bleed and
Defense Level Down per stack and 1
Fragile at 2+ stacks. Any
Arrow - Shi used is automatically recovered when they're removed from the target.
If her S3-2 kills the target, Faust gains bonus power and offense level for a turn. If it's released at 2+ turns charged, she gains
Slash DMG Up for a turn.
Her defense turns into an evade if she's out of
Arrow - Shi.



Poise on self +
Bleed on target), Coin Power +1
[On Use] Gain 2
Poise
Bleed
Bleed


Poise on self +
Bleed on target) (max 4)
[On Use] Deal +11% damage for every 4
Poise on self (max 44%)
[On Use] Deal +11% damage for every
Arrow - Shi spent (max 44%)
[On Use] Gain +1
Poise Count
Bleed Count
Poise
Bleed


Poise on self +
Bleed on target) (max 2)
[On Use] Deal +11% damage for every 4
Poise on self (max 44%)
[On Use] Deal +11% damage for every
Arrow - Shi spent (max 44%)
[On Use] Gain +2
Poise Count
Poise
Poise Count
Bleed Count
Bleed Count
Bleed
Defense Level Down next turn (once per turn)


Target Aim (max 144%)
Deal +48% damage on Critical Hit for every
Target Aim (max 144%)
- At 4
Target Aim, instead of the two above effects, deal +444% damage on Critical Hit
[On Use] Base Power +2 for every 4
Poise on self (max 10)
[On Use] Coin Power +4 for every
Target Aim (max 10)
[On Use] Gain 5
Poise for every
Target Aim
[Attack End] Lose ((
Target Aim - 1) x 5)
Poise
[Attack End] Remove
Ready to Loose and
Target Aim from self
Lodged Arrow; once inflicted, lose 1
Arrow - Shi
Liferender next turn
Poise Count


Arrow - Shi, activate "Evade" instead
[Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead
[Combat Start] If this unit has
Ready to Loose, gain (60 /
Target Aim Stack) Shield for the turn (once per turn)
[Turn End] If this unit has
Ready to Loose, and did not use an Attack Skill this turn, gain 1
Target Aim next turn (once per turn)
[Turn End] If this unit does not have
Ready to Loose, and has 1+
Arrow - Shi, gain 1 of each
Ready to Loose and
Target Aim next turn (once per turn)


Poise Count (3 times per turn)
Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start
- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (3 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 2
Slash DMG Up next turn
Pierce DMG Up next turn to the ally who inflicted the most
Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest
Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted
Bleed Potency that turn)