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By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.
By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.


FaustLasso
Threadspin:
Release Date2024-10-17
Season5 - Oblivion
Community Rating
Notes/Explanation
Popular Builds
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Multi-coin damage E.G.O. Gains aoe with 4+ Reson, more with
.
Skills



Lasso
Awakening
If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1
Coin Power +1 for every 7
Rupture on target (max 2)
[Before Attack] Gain 2
Haste next turn
[Before Attack] At 4+ highest Reson., Atk Weight +1
- If the said Reson. was a Gluttony Reson., Atk Weight +1
Rupture on target (max 2)
[Before Attack] Gain 2
Haste next turn
[Before Attack] At 4+ highest Reson., Atk Weight +1
- If the said Reson. was a Gluttony Reson., Atk Weight +1 I
[On Hit] Inflict +2
Rupture Count
Rupture Count II
[On Hit] Inflict 2
Rupture
Rupture III
[On Hit] Inflict 2
Rupture
Rupture


Lasso
Corrosion
[Indiscriminate]
Targets randomly
If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1
Coin Power +1 for every 7
Rupture on target (max 2)
[Before Attack] Gain 2
Haste next turn
[Attack End] If target is Staggered or defeated, gain 1
Gluttony Power Up next turn
Rupture on target (max 2)
[Before Attack] Gain 2
Haste next turn
[Attack End] If target is Staggered or defeated, gain 1
Gluttony Power Up next turn I
[On Hit] Inflict +2
Rupture Count
Rupture Count II
[On Hit] Inflict 4
Rupture
Rupture III
[On Hit] Inflict 2
Lasso
Lasso[On Hit] Deal +2% damage for every
Rupture on target (max 60%)
Rupture on target (max 60%)Passives
Sprawling Lasso
Attack End: If the target is Staggered or defeated, inflict +1
Rupture Count against 2 random enemies (once per turn; cannot stack; in Focused Encounters, against 2 random Parts)
Rupture Count against 2 random enemies (once per turn; cannot stack; in Focused Encounters, against 2 random Parts)