By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.


Don QuixoteThe Manager of La Manchaland
All her skills have a base and an enhanced version. The base versions consume
Bloodfeast to give her
Hardblood, while the enhanced versions consume the it for more Power, Damage, and
Unbreakable Coins. The enhanced versions are only enabled at 15+ stacks of
Hardblood and if the corresponding identities are deployed:
[Gregor] The Priest of La Manchaland for S1
[Outis] The Barber of La Manchaland for S2
Herself for S3
[Rodion] The Princess of La Manchaland for defense
Her passive lets her gain additional
Hardblood when allies take
Bleed damage or consume
Bloodfeast. The buff also gives her speed, offense level, and defense level depending on the stacks.
All skills heal her based on damage dealt.
S2 gains increased +1 atk weight for every 10
Hardblood (max 2).
Bonus
Bloodfeast produced whenever either version of her S3 kills its target.
S3-2 recovers half of the
Hardblood spent if it kills. Spreads
Bleed to all enemies if the last coin kills.
Both versions of her defense skill provides
Shimmering【Bloodfiend】 to allies which is a shield that generates
Bloodfeast when consumed by
Bleed damage.
Passive generates bonus
Bloodfeast based on the max HP of her target whenever she kills an enemy, gives her
Damage Up based on missing HP, and prevents allies from dying from
Bleed damage for 1 turn once per encounter.
Each La Manchaland identity that dies increases her
Hardblood generation by +1. If 3 of them die, she gains
Responsibility every turn increasing damage dealt and received and giving her Clash Power.



Bloodfeast and gain 1
Hardblood for every 5
Bloodfeast this unit consumed
- If this unit failed to consume
Bloodfeast, gain 5
Bleed
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)
Bleed
Bleed


Bleed on target (max 2)
[On Use] Gain 20
Bleed
[On Use] Inflict +1 more
Bleed On Hit for every 10
Hardblood. (max 2) Attack End: Consume 10
Hardblood
Unbreakable Coin
Bleed
Unbreakable Coin
Bleed
Bleed on target once (target loses 1
Bleed Count)


Bloodfeast and gain 1
Hardblood for every 10
Bloodfeast this unit consumed
- If this unit failed to consume
Bloodfeast, gain 5
Bleed
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)
[Before Attack] Atk Weight +1 for every 10
Hardblood on self (max 2)
Bleed
Bleed on target (max 25%)
Bloodfeast Consumed by self (max 75%)


Bleed on target (max 2)
[Before Attack] Gain Atk Weight +1 for every 10
Hardblood (max 2)
[Attack End] Consume 10
Hardblood for every Atk Weight gained
Bleed
Bleed
Unbreakable Coin
Bleed on target (max 25%)
Bloodfeast Consumed (shared) (max 75%)


Hardblood (max 2)
[On Use] Coin Power +1 for every 5
Bleed on target (max 2)
[On Use] Consume up to 50
Bloodfeast and gain 1
Hardblood for every 10
Bloodfeast consumed
- If this unit failed to consume
Bloodfeast, gain 10
Bleed
Deal +5% damage for every
Bleed on target (max 50%)
Deal +20% damage for every 100
Bloodfeast Consumed by self (max 100%)
[Attack End] If target is defeated, increase
Bloodfeast by 60; gain 10
Hardblood (once per turn)
Bleed


Hardblood on self (max 3)
[On Use] Coin Power +1 for every 5
Bleed on target (max 2)
Deal +5% damage for every
Bleed on target (max 50%)
[On Use] Deal +20% damage for every 100
Bloodfeast Consumed (shared) (max 100%)
[Attack End] Consume 10
Hardblood for every 10
Hardblood
[Attack End] If target is defeated, increase
Bloodfeast by 100. Regain half of
Hardblood consumed by this Skill (once per turn)
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin
Bleed and +4
Bleed Count
Bleed and +1
Bleed Count against all enemies


Bloodfeast and gain 1
Hardblood for every 10
Bloodfeast
- If this unit failed to consume
Bloodfeast, gain 10
Bleed
[Combat Start] To 1 ally with the least HP: apply 1
Shimmering【Bloodfiend】 for every 50
Bloodfeast Consumed (shared) (max 15, once per turn)
Bleed Count


Hardblood / 10))
Shimmering【Bloodfiend】 for every 40
Bloodfeast Consumed (shared), then consume half of
Hardblood on self. (once per ally; rounded down)
Unbreakable Coin
Bleed Count
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
When consuming
Bloodfeast, if there are
Bleed damage.
Hardblood, if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot.
The Priest of La Manchaland Gregor: Empower Skill 1
The Barber of La Manchaland Outis: Empower Skill 2
This Unit: Empower Skill 3
The Princess of La Manchaland Rodion: Empower Defense Skill
When other units among allies take
Bleed damage or consume
Bloodfeast, gain 2
Hardblood on self (3 times per turn)
Hardblood when gaining
Hardblood from this unit's Base Attack Skills
- When 3+ other allied
Hardblood; at Turn Start, gain 1
Responsibility
Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)
Gain 1
Damage Up next turn for every 15% missing HP at Turn End (max 3)
If an ally is about to be defeated from
Bleed damage, prevent them from being defeated from
Bleed damage for the turn (once per Encounter for each Identity)
Damage Up for every 20% missing HP (max 3)
- If the said ally is a
Damage Up for every 15% missing HP instead (max 3)