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My current plan for a Burn Tremor Thumb team, the backup units allow Desperado to be enabled at its 5+ effect
This team makes fantastic use of Fusion and MDE Gifts.
To make use of every gift that can affect this unit, you should try aiming for the following packs :
Floor 3-4 : A Certain World, Full-Stopped by a Bullet
Floor 4-10 : Timekilling Time and/or Timekilling Time BokGak, Miracle in District 20 BokGak, LCB Regular Check-up and/or LCB Regular Check-up BokGak, The Dusk of Amber, Season of the Flame
Floor 5-10 : Textbook, Unbound Wrath or any Entangled Fate Pack
Floor 11-15 : Bearers of Weight, Chachihu, Fairy Tale and Bloodtinged Ichthyic Odor, hope for Imperfect Eye of Precognition
By the end of the run, assuming you managed to get the unique gifts from these packs and have consistent S3s, you should be able to, every turn :
Activate Burn 8 Purloined Flame + 2 Embers + 7 Burning Fate + 10 Glimpse of Flames = 27 times
Trigger Tremor Burst 4-6 [Rodion] The House of Spiders: The Thumb Nursefather + 2 [Heathcliff] The House of Spiders: The Thumb Apprentice + 3 [Meursault] The Thumb East Capo IIII + 3 [Sinclair] The Thumb East Soldato II + 3 [Faust] Lobotomy E.G.O::Regret + 1-3 [Outis] Molar Office Fixer/[Outis] Holiday / 0-2 [Yi Sang] Molar Office Fixer + 2 For the Capo + 3 Imperfect Eye of Precognition + 2 Downpour = 22-25 times
You should also have around +8 Coin Power every turn from Burn, TKT and For the Capo, without accounting for other bonuses, leading to your S3-2 rolling around 75 for Meursault and Rodion and 50-60 for your regular S3s
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