{Loading...} should be used ASAP. Builds Charge extremely fast for S2 (Count neutral) and S3 utility, of which both build {Loading...} Count and {Loading...} Potency quickly. {Loading...} covers any clashing and {Loading...} Count utility issues, alongside a strong ability to begin a stack, given the sheer abundance of its needed resources. Do not use S3 without conditionals.
You already know what she does. Counters, assist attacks with S3, goes count neutral. Pretty much free damage. Combo with {Loading...} Outis' extreme need for unopposed attacks and her {Loading...} application to build and trigger a {Loading...} stack quickly.
Everything is {Loading...} Count neutral or {Loading...} Count positive. Fire S2 to begin a stack, S1 to strengthen a low {Loading...} stack, S3 to trigger. Clashes relatively low, but her sheer utility makes her necessary in bursting down a boss. {Loading...} is useful as a clashing tool and as a tool to maintain a stack through {Loading...}, though she'll usually be too slow for anyone to be able to make proper use of it. Still hurts (100-400 dmg), however, with proper use.
Competes with Faust for Clashing. May be used similarly, although her Counter Skill may be used to maintain a high {Loading...} Potency stack in case an attack may be inviable at low {Loading...} Count.
More of a {Loading...} Poise unit than a {Loading...} Rupture unit, but triggering {Loading...} Rupture 2-3x per skill, count neutral on a later turn is, naturally, extremely good. Get to 45 SP and dodge tank any stray attacks unaccounted for by {Loading...}'s {Loading...} until {Loading...} 15/3 conditional is available. {Loading...} may be used for hilarious amounts of Skill Power.
Obvious utility in S1 maintaining Count neutrality, counter rotates Heishous for multiple free S3s. {Loading...} Outis' S3 trigger through Answer Me, Heishou Packs buffs {Loading...} Count infliction on his own Unopposed attacks, permitting his S1 to become {Loading...} Count positive, and to offset S2's lack of {Loading...} Count.
Support Passive utility (+5 Max {Loading...} Count). Gives Yi Sang much better breathing room when it comes to accumulating {Loading...} Charge, allowing him to comfortably cruise out of an S3 by allowing him to have 2 {Loading...} Haste out of the gate with Dimension Ripper, thereby allowing him to outspeed enemies more consistently.
Support Passive utility, accelerates SP gain after EGO use.
Similar utility to Meursault in S2 and S1, perhaps even interchangeable, although she needs a much higher level of care in handling, and helps to rotate Heishou when she's no longer useful. Do not use S3 except to begin a stack, unless you have {Loading...} Count calculated for her intervention. In such a case, she can give new life to a high-risk (2-4 {Loading...} Count) stack. Otherwise unreliable, although she ultimately still has better utility than Si Rodya at actually being a Rupture unit that doesn't gobble Count.
Support Passive utility. +1 {Loading...} Potency to {Loading...}, usually.
S1 = Counter. {Loading...}'s Passive gives her extreme levels of {Loading...} Count Infliction, and allows her to begin large stacks by herself. Preference for unopposed attacks permit {Loading...} to always have someone to defend.
Tag-in after {Loading...} Heishou Keenclaw. S3 has great utility on {Loading...} Crit. Take care not to use S2 at lower {Loading...} Count (<10 at turn start), as it tends to end up going sideways. Just block or rotate him out if S2s are clogging the board and you can't afford to hit the enemy with them.
More of a self-sustaining Rupture team than anything meant for MD, where Rupture just kind of plays itself with Thunderbranch and Dry-to-the-Bone Breast anyways.
Rupture continues to be one of the better statuses at committing bloody murder despite the Maos being the last wave of support that it's going to likely get until end-of-season Standard Welfare IDs, where it will most likely be pushed out to get a new Liu ID (Someone looking for a Seven Association ID?). The tricky part about playing
Rupture outside of MD is that nobody wants to do math on whether
Count will last long enough for it to reach end of turn, and it's too convenient to just play Heishouslop, but this can be easily mitigated by just playing the Maos and [Yi Sang] W Corp. L3 Cleanup Agent together. This 3 year old identity still mogs most Rupture support the old fashioned way by combining itself with [Yi Sang] Dimension Shredder to make an ID that just doesn't drop count ever and goes +3 on half his skills when attacking slower enemies, allowing everyone else to just pile Potency on top as soon as there's one target and any amount over 3
Count. Even out of MD, you'll get a 30/10 stack by around turn 3-4 if the gameplan doesn't go backwards, by just not letting S2 Hong Lu or any of Meursault's skills attack the B.B.E.G. we're stacking Rupture on.
Comments
No comments yet.