
Pick up Frozen Cries so it can be fused with Haunted Shoes to make Hoarfrost Footprint which is our main source of sinking infliction. Sinking is needed for Skeletal Crumbs which gives +12.5% damage, Melted Spring which gives -3 defense level on enemies, and Rest which gives another +16% damage

Hot 'n Juicy Drumstick helps a ton with burn infliction as even with all of the burn gifts it can be very hard to keep the burn stack alive for long enough. Sharp Needle & Thread gives bonus damage by half. I don't know if Sharp Needle & Thread contributes to the skill 3 damage number in the bottom left which is what we're looking to boost as high as possible but even if it doesn't, the burn gift is still very helpful

Squalidity gives +15-25% damage














This build was made for Blade of the House of Spiders Ryoshu to get the highest damage number possible on floor 15/14 on the Bridle of Infinity theme pack. The ego gifts are optimized to give the highest damage increase to the bottom left number when using a skill 3.
Blade Lineage Mentor Mersault gives +15% damage and Firefist Office Survivor Gregor gives +20% damage.
For EGO you want Forest for the Flames, 4th Match Flame, and Great Trichiliocosm.
For starting gifts we take Haunted Shoes so we can fuse it into Hoarfrost Footprint for sinking infliction. Then there's Shadow Bamboo Hat which gives +30% damage. Lastly we take Red Necktie for another +30% damage. All 3 of those gifts are the only ones we would take from their theme packs we cut out 3 whole theme packs and get +60% damage and sinking infliction which is useful for some sinking gifts.
The gifts here are suprisingly good for extra damage. Filial Love gives +20% damage as long as the enemy has a lot of bleed count, Hardship gives offense level up, and Rest gives +16% damage
From this point forward, we want The B.E theme pack for an optimised run so every theme pack here is listed in order of priority meaning if you do get The B.E, take it and then continue the route, and the floor pack listed at floor 10 is the one you will not take.
For The Spider's Thread, make sure to use your evade on the turn before your nuke. The Azure Blade gives crit damage and since we now have Spiderweb Entangled in Red, you can start killing all of your sinners
Red Tassel is very important for a fusion later on, besides that we might as well take Rusted Hilt while we're here for a slash power up. While on the subject of that later fusion, remember to get Overused Whetstone if you haven't already
I'm pretty sure you can no longer have Sad Plushie and Jolly Plushie at the same time but Jolly Plushie is still very solid and Gift isn't too important but it's nice to have. I put this pack before Mnestic Experience so we have time to save up cost just in case
This pack is loaded with good damage gifts, but most important is The Book of the Homeland Swordplay which is why we got Red Tassel earlier, also i'm pretty sure you can't have Unadorned Sword-guard alongside the book
Final power +5 from Entangled Fate and +20% damage from Searing Brass. Make sure you do 7 wrath reson on the nuke turn
+15% damage from Warning Notice and +10% damage from Etched Clock Hands. If you are going for The B.E then this pack will not be taken. Although it might be debatable if this one or Unbound Wrath should be replaced by The B.E
Burning Fate gives offense level. but it could be skippable due to lowering the burn stack and im not sure how much that offense level actually helps
For the Capo gives us coin power +2
This is the most important gift to get in extreme as it can give us +100% damage
Now it's time to unleash against that stinky robot. Make sure to start with Great Trichiliocosm for Entangled Life and use Forest for the flames if you intent to kill the other 2 robots first although that might reduce your overall nuke damage with the lost attack weight. Make sure to also use 4th Match Flame before your nuke and line it up so your nuke recieves the buff from 4th Match Flame. Use defense to stall for Shatterbound Cannon. On the turn before your nuke you should activate a defense skill for +10% damage next turn and Forest for the Flames for 2 fragility. On the turn of your nuke make sure you have 7 wrath reson. And of course the skill you use for your nuke will be Rend Space Echoshear. It can be kind of difficult to keep the burn, bleed, sinking, and tremor stack for the nuke turn but I do believe it is possible. Ok thanks for reading this good luck
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