
It's Hoarfrost Footprint. Enough said.

Marinade and Chicken are top priority, Contaminated Needle follows and is good for synergy with Red Gossypium, and Sharp Needle is if every other gift has been acquired.































The two Charge gifts are the big targets here, but the other three gifts are good to have and should be taken if possible.
Transistor is great because Gifts make Charge gain after turn 2 basically infinite, which lets IDs with Charge Potency ramp even quicker.
Hardship, CoT, and Rest are great for keeping Don from becoming schizophrenic (without Faith).
Leaked Enkephalin is great Sinking support for Hoarfrost, Blue Starshard, and Broken Compass.
Any of the Sin Affinity packs will do, so long as you can get Entangled Fate by the end of it.
Hard save Cost here, you want to be loaded when Warp Express comes up.
Ideally you'd get every single marked Gift on this floor, but if Cost is iffy or the events weren't in your favor, focus on the cross-fusion Gifts and ignore the W Corp Gear fusion.
Gauntlet is a decent gift to have due to the Envy Fragility, and also serves as a passable way to make progress if you're doing a challenge run with no Lunar Memory.
If you're planning on revisiting base Warp Express later, take the W Corp Cap, as it's the only BokGak-exclusive piece of the W Corp Gear fusion.
Jolly Plushie, enough said.
This is another Cost save floor, and the pick between False Halo and Bridle depends on whether you want to stack more ramp damage on a team that relies heavily on ramp damage, or have more HP for handling high Adversity.
AEDD, High-Risk Gear are top priorities, the assorted Rupture gifts are nice to get but not required.
Canto 7 Packs / La Manchaland Pass gives essentially infinite Poise across the team.
Twining Threads works to buff Heathcliff, Don, Faust, and Outis's damage with a slight buff to Yi Sang, Gregor, and Meursault.
If you missed out majorly on the initial run at Warp, taking the base version works well here as it's free from fodder gifts like Hardblood Glaive or Bloody Flesh.
Another Round is great for this team, making all of the fielded IDs deal 20% more damage, as well as refunding a ton of Charge used for stronger Skill 3's every turn (like you weren't doing that already).
While Vergilius is an easy boss, he's far easier to deal with easier in the run.
Easy pack.
Another easy pack.
As this is a long pack, Charge has ample opportunity to ramp up.
Also fairly easy once you pass turn 1-2.
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