(Status Infection)
Useful unit for inficting Bleed and Tremor counts, and a needed unit for the Tremor-bleed team. Keep S2 since it can be useful if you have the rusty coin in your deposited.
(Supporter and Debuffer)
While the Setup is flawed along with the gimmick, but still a needed asset for the Tremor-Bleed team. Needed with E.G.O like Hex and Everlasting to inflict Tremor and Pierce Fragility for Night Awl Skill 3.
(Debuffer)
A decent holder around Tremor-Bleed Team. But not much use around her kit, but her skill 3 can manage to assist of adding in some debuffs in next turns.
(The Tanker)
Applies amount of bleed count along with tremor hemorage. Can Gaze on enemies can which increases damage and Contempt that which reduces damage instead.
(The Secondnary Main DPS)
Another great damage dealer and clasher. Adds a good amount of Tremor infliction in T.M and S.T.R, along with his E.G.O's Regret, Capote and Crushbound Past. Use the bullets wisely.
(Only needed for Support)
The passive is useful when a unit has the most SP dealing +20% damage when hiting heads.
(Only needed for Support)
Only useful for support towards N Corp Don, since inflicting more Nails to the enemy can add in Attack Power Down and Paralyze.
(DPS)
A good damage dealer for Tremor-Bleed team as long you understand the gimmick of Bright【光】.
(Only needed for Support)
A passive that can unit with the faster speed can gain 1 Clash Power when the enemy has 5+ Tremor. Be sure to keep some Sloth Skills through out the MD!
(Only needed for Support)
Needed when Meursault shifted to his S.T.R, since he'll become weaker if the battle drags for too long, but be careful of not losing any sort of Pride Skills cause there needed for this passive to work!
(Only needed for Support) The passive is useful when the unit is the fastest one to dealing 10% damage.
(The Main DPS)
Great damage dealer with S3 and S3-2 and unclashable but needs some setups to keep the momentum going along with some Status units. A good Assist Skill when the Enemy is Staggered.
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