One of the primary damage dealers, with Sinking count being applied onto the enemy on clash win. Use him for his Butterfly status, which can both heal SP for your team, as well as deal extra Gloom damage to enemies with less than 0 or no SP.
Faust is 1 of 2 free slots, not having an ammo ID. Use any passives you may have that can benefit the team, such as Butler Faust for SP healing or even Regret Faust for more debuffs to the enemy (The enemy with the slowest speed gains -1 clash power when they have 3+ negative effects).
Don is the 2nd free slot, also not having an ammo ID. Similarly to Faust, use her for supporting the team with her support passives. Any Don that helps the team can work here.
One of the CORE members of the team, makes this possible to be ran. Her excessive amount of extra attacks will work well with Solemn Lament Yi Sang, as he relies on large amounts of coins being used to utilize his Butterfly status.
Meursault is yet another huge damage dealer on this team, with his ability to tremor burst multiple times with his S3, alongside his anti-stagger mechanic and his 5 coin S3-2. When spending the last bullet of his Savage Tigermark Round, his S3-2 gains attack weight and does more damage.
Full-stop Hong Lu is here for the 8+ ammo ID requirement, not much more.
Similar to Full-stop Hong Lu, but can be switched out for R. Corp Heathcliff if you're missing this one.
Second CORE member of the team. Jeongmael can actually be replaced with Molar Boatworks Ishmael if you have her, though Jeongmael is recommended as she works better with Solemn Lament Yi Sang due to her coin count, as well as Kozan, which can proc Butterfly more frequently.
One of your biggest damage dealers or your best tank. If you want to see large damage numbers for her, use her defensive skill twice. This will put her into negative SP, making her deal more damage with her skills. If you use her defense skill a third time, the next skill you use (excluding EGOs) will reuse its last coin, and at the start of the next turn, she will be at positive SP. When she is in positive SP, she will be more focused on tanking and being able to eat more damage instead of doing damage. The choice is yours on what playstyle you wish to use her as, though both are amazing to use.
Mainly here to support Thumb Capo Meursault, but can reliably apply Tremor and burst it easily with his S3, bursting it 3 times.
The final CORE member of the team. Outis can inflict Blue Sand on her S3, which is a unique panic type that inflicts sinking count on clash win (3 times per turn), and against enemies with SP, changes their panic type to Blue Sand. If they don't have SP, their Min-Max speed rolls are lowered by 1. Blue Sand also lowers the enemy's clash power by -1 if they are at Low Morale, and -2 if they are in Panic. Ensure you get 3+ Gloom Resonance, as it will give her "The Udjat (Vanguard)", which will increase her Min-Max speed by +3, give her 1 protection on combat start, as well as halve the chance for the enemy to roll their desired coin side (Heads for Plus Coins, Tails for Minus Coins).
Here for the 8+ ammo ID requirement, not much else to say.
This is a team mainly used in MD for the use of the "Desperado" ego gift. This ego gift is obtained by going to the "Dusk of Amber" pack, only available by completing the 8th Walpurgisnacht side story (If you were not around for the event, you can still go into the stage selector and scroll up for the event and play it, there just won't be any rewards). Once in the MD pack, you will need Staticky Two-way Radio, Beak-shaped Necklace and Torn Bandolier. Once you have all 3, you can craft the ego gift at any shop. The main focus of this team is to put together 2 statuses that work well in MD,
Sinking and
Tremor. This team has a mixture of maintaining
Sinking and
Tremor count and potency, along with activating the 8+ ID conditional effect from the Desperado ego gift. At 8+ IDs that have ammo, the ego gift will apply 1
Desperado to IDs that can either gain or spend
Ammo. If they did not spend any
Ammo last turn, they gain 1 more
Desperado next turn. At combat end, deal (total sum of
Desperado on all allies x 3) Pierce damage to 1 random enemy (max 30). Then, repeat the above effect (number of Identities in the Team that gain or spend
Ammo - 1) times. This team also makes it so that both
Sinking, as well as
Tremor ego gifts can be utilized, buffing your team even more while also debuffing the enemies.
Comments (1)
No comments yet.