Decent Passive May be slotted in later for either more ryoshu sacs or may be required to run to handle dawnclair sp.
Looks great with alot of count, burn activations and tremor scorch.
Extra slash damage with some wrath ego resources no brainer
Insane early sp with sacs so will clash like a god very fast and a solid amount of burn activations with the added benifit of extra bursts.
After being called a fraud for so long the burn team FINALLY needs a shit ton of count which is this guys entire gimmick must have slot in my shotgun goat is back.
Atk weight sac for ryoshu nothing new to say here he clashs well turn 1 so thats nice.
Can apply some decent count and followups on the turns hes alive before getting thrown into the ryoshu shredder.
Burn potency sac for ryoshu no brainer on a team that runs her.
Best rodion in slot for a burn team with good tremor potency, solid burn potency overall good count great damage etc.
A slot that before people would avoid due to how wacky he was before, but the new dawn office ids help this alot with burn activatons, sp generation, better clashing overall must slot in.
Dark flame isnt as needed now a days on the burn team but she does so much damage with her ego ALONE on top of the black flame that shes still a must slot in.
More burn activations and just like yuna faust turns dawnclair into an insane id must have obv.
With the rise of an insane amount of new burn activations count is the name of the game now in a team that is basically half tremor scorch, because of that hornet has finally gained his proverbial wings and finally has a place as the main burn id which personally is the greatest thing ever. That being said the new team isnt that crazy different from previous iterations just mostly a new need for count due to the insane presence of tremor scorch and burn activations.
Anyways though the way you play the team is as simple as ryoshu sac turn 1 which if you set up your team right(please for the love of god follow the order its like that for a reason) will sac ringlu everyone else on the team can be played pretty normally that turn just a forced evade turn 1. Turn 2 is the same thing evade into double apprentice sac which wll get rid of kira ishamel and luciocliff. Turn 3 you should have mb outis and dawnclair coming in allowing a mb outis ego pop on turn 3 to hopefully a decent potency stack and from there team should play itself, it might be wise to becareful of clashing with ryoshu to break the count but otherwise play as you will.
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