"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.
With the rise of an insane amount of new burn activations count is the name of the game now in a team that is basically half tremor scorch, because of that hornet has finally gained his proverbial wings and finally has a place as the main burn id which personally is the greatest thing ever. That being said the new team isnt that crazy different from previous iterations just mostly a new need for count due to the insane presence of tremor scorch and burn activations.
Anyways though the way you play the team is as simple as ryoshu sac turn 1 which if you set up your team right(please for the love of god follow the order its like that for a reason) will sac ringlu everyone else on the team can be played pretty normally that turn just a forced evade turn 1. Turn 2 is the same thing evade into double apprentice sac which wll get rid of kira ishamel and luciocliff. Turn 3 you should have mb outis and dawnclair coming in allowing a mb outis ego pop on turn 3 to hopefully a decent potency stack and from there team should play itself, it might be wise to becareful of clashing with ryoshu to break the count but otherwise play as you will.
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