"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.
battle flow (five units):
turn 1: full counter all units (other envy skills also fine, try to win clashes to get sp)
turn 2: counter again (again, sp is important, if you can win a clash, do so, but vengence tatto is the most important resource)
turn 3: counter again
turn 4: counter again
turn 5: Complete and total extermination w/ heathcliff, envy res with the rest of the team
repeat until victory (slight variations may be necessary)
battle flow (seven units):
turn 1: full counter all units (you may want to use some attacks, try to aim for 5 envy res and 2 lust res)
turn 2: full counter again, if you are still lacking 2 lust resources try to get them this turn,
turn 3: try to envy res all 7 units if possible, you want heathcliff to end this turn with 11-14 vengence tatto
turn 4: bodysack with heathcliff, get him to 15+ vengence tatto this turn, apply as much bleed as you can as a secondary objective, if heathcliff is at 15 or less sp this turn, it might be worth it to not use bodysack and try to gain sp
turn 5: complete and total extermination, try to get at least 5 envy res to shorten the loop to 2 turns
repeat until victory (slight variations may be necessary)
In dungeons feel free to spend one node farming ego resources, especially as much envy and lust as posssible. This will shorten the battle flow by cutting out a turn as well as the necessity to gain extra envy and lust resources.
MIDDLE OUTIS WAS ANOUNCED yeah ill update the team once I get a feel of mathoutis's play style, it'll effect deployment order and stuff so I might consider dropping mersault or don down to deployment slot 8.
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Please leave feedback, it's my first time making and publishing a team and I would love some suggestions.
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