Literally just here to stop Outhiass and {Loading...} from corroding with his passive.
A really good back up pick if you have {Loading...}. First and foremost, she has a good amount of {Loading...} count on her kit but more importantly on her
skill 2. When she gians her {Loading...} buff she'll generally be the fastest sinner on the field which will allow her to use {Loading...} early and inflict {Loading...} for the rest of the team to take advantage of. Even her passive is good for the team, helping to inflict {Loading...} potency and count if the fielded sinners used a
that turn.
E.G.O recommendations: {Loading...} gives a whooping 3 {Loading...} on corrosion on top of the heaps of {Loading...} and {Loading...} it can inflict.
{Loading...} a very strong healing E.G.O (15% HP and 15 SP for every sinner on the field) that can up everyone's SP.
A sub DPS on this team. She'll never be the one who contributes the most damage in a fight but being able to use a skill 3 every turn via her
is still helpful. Don't get me wrong, she hits hard! But so does everyone else on this team. Has some
but it's stuck on her skill 3 meaning it can't reliably be used early on in a fight.
E.G.O recommendations: {Loading...} her only ZAYIN E.G.O at the time of writing but the passive healing her on hit (3 HP) with targets with {Loading...} is nice to have on such a cheap E.G.O, so unless her next ZAYIN has some
synergy, stick with the default E.G.O.
Hey, so her other ZAYIN E.G.O, {Loading...} has
synergy! Gives 6% HP and 5SP healing, can inflict {Loading...} and {Loading...} and gives her a flat 10% boost to her
skills damage, up to 17% based on
resonance. All of that and it only costs
resources! (Fun fact! Don is the first sinner able to have all her E.G.O be of one sin affinity,
Envy
!)
{Loading...} gives her {Loading...} next turn if she defeats an enemy.
Gives 3HP healing to lowest HP sinner and 3SP healing to lowest SP sinner with 3
res, which should happen every turn on this team.
The cheerleader of the team. While he can't turn his
into a skill 3 like the other middle ids, he does have some great support with his skill 2 which can give 2 allies {Loading...} and {Loading...}. Brings some
early on.
E.G.O recommendations: {Loading...} almost seems tailor made for this team, giving {Loading...} to the team with 6
A-res and the passive giving {Loading...} and {Loading...} to himself and 2 allies if 4+
res is achieved (which should be happening every turn).
{Loading...} while it is a bit difficult to fuel on this team, having a high clashing healing E.G.O (30% for 2 allies) can save you from wiping out.
20% extra damage is universally a good thing to have.
The backbone of the team who brings AoE damage, anti stagger, reduced damage taken for the team if they are using their
and ego resource generation on kill with his skill 3-2.
E.G.O recommendations: {Loading...} gives him {Loading...} and {Loading...} allowing him to hit even harder, with allies giving him even more if they get a kill.
{Loading...} boosts the team's damage via {Loading...} and let's Heathcardo inflict even more {Loading...}.
The second hardest hitter in terms of single target damage behind {Loading...}.
She brings some much needed {Loading...} count to the team with her skill 3. Brings
early on to help fuel {Loading...}. Gets {Loading...} when fielded with Outhiass. Outhiass will kill {Loading...} if she loses a clash, to get a free attack off on the enemy she lost to.
E.G.O recommendations: {Loading...} {Loading...} can help slow down the enemy to help with clashing.
{Loading...} can help with spreading {Loading...}. Yeah, there isn't really any impactful E.G.O for Kiramael to use in this team...
Gives {Loading...} to {Loading...} when she takes damage which she will thanks to the
heavy playstyle of the team. {Loading...} can be used if you are worried about taking too much damage. Can also be used as a back up pick if you have {Loading...} and {Loading...}.
E.G.O recommendations: {Loading...} gives some
flavoured healing (15% to 25% HP for self and 2-3 allies)and the passive inflicts {Loading...} if an ally takes direct HP damage, which will happen more or less every turn on this team.
{Loading...} stops {Loading...} count from going down on the targeted enemy, which is a big help for this team that struggles with count.
One of the tankiest sinners in this team if you have {Loading...} and/or {Loading...}. Spreads {Loading...} allowing Middle allies to hit even harder. Brings some early
.
E.G.O recommendations: {Loading...} the passive gives him {Loading...} whenever he has shield which he'll have when he
.
{Loading...} great debuff support with {Loading...}, {Loading...} and {Loading...} also gains {Loading...} based on how many debuffs he has.
{Loading...} a very hard hitting E.G.O on it's own but can give the team {Loading...} and {Loading...} on corrosion.
The main source of ego resources that aren't
and an absolute monster when {Loading...} is online. Inflicts {Loading...} and {Loading...} with {Loading...}. Will kill any {Loading...}Middle{Loading...} id if they are below 20% HP (30% HP for {Loading...}) and lose a clash, giving {Loading...} if she kills a Middle ally or {Loading...} if she kills {Loading...}. Gets {Loading...} if {Loading...} is on the field and gives her the {Loading...}. Turns her
into a skill 3 with
res but the skill itself changes depending on if she has {Loading...} or {Loading...}.
E.G.O recommendations: {Loading...} more or less is the solution to the ego resource problem that plagues any resonance teams, being able to convert excess
resouces into other resources as well as giving a bit of healing (10% HP for 2 allies if they have
) on clash win.
{Loading...} inflicts {Loading...} to help with {Loading...} damage.
{Loading...} the passive speeds up ego resource generation if Outhiass kills or staggers an enemy.
Gives extra damage to {Loading...} and {Loading...} skill 3. Makes {Loading...} hit harder and makes {Loading...} hit like a truck.
However, if you desperately need some good healing and a power up for the team, {Loading...} with {Loading...} is a good back up/substitute if you don't need {Loading...}.
{Loading...} is incredibly slow, going last every turn, meaning he won't mess up the
resonance chains the middle needs to function. Thanks to the middle getting
resonance every turn, {Loading...} is able to reap the benefits every time it is used, that being a functionally full party heal for 22% HP and 2 {Loading...} and 2{Loading...} on the turn it is used and the turn after.
The biggest issue is the cost, being 2 of every sin... which is resolved by {Loading...} and it's sin converting gimmick. Unlike with {Loading...}, which can be spammed every turn, you'll need to be a bit smarter about when to use this as it's still an expensive ego.
In this guide we will go over how to make the
Middle
one of the most LUSCIOUS teams in the game.
We'll be going over what the team can do right now, what Outhiass could bring to the team in the future and why [Faust] The House of Spiders: The Ring Apprentice is secretly a Middle sleeper agent.
The
Middle
as a whole revolve around setting up
A-res, lining up
and then exterminating the poor fool that tapped them with powered up skill 3s. Needless to say, being able to get a skill 3 every turn is really busted! It's a good thing that their damage is really high in general because the actual status infliction of the group is pretty lacking on most of them with [Ishmael] The House of Spiders: The Middle Apprentice being the best just based on the fact she has consistant
Bleed count with her
/skill 3.
True, however! She brings quite a lot to a
middle
team, especially if E.G.O is brought into the mix. The
Middle ids
have a slightly below average speed range (4-6 for them all expect [Ishmael] The House of Spiders: The Middle Apprentice and [Outis] The House of Spiders: The Middle Nursefather who has a range of 4-7) which works out great for [Faust] The House of Spiders: The Ring Apprentice who will out speed them most of the time when she has
The Self Unbound - Flow State active with a speed range of 5~8. This allows her to use [Faust] Hex Nail first 95% of the time, greatly boosting everyone's damage for the turn with
Envy Fragility. This isn't even mentioning her
Bleed count application on all her skills, her
skill 2 and her passive which gives extra
Bleed count and potency for the team if they have their
ready.
Not to worry! This team has a couple of options to get those elusive ego resources.
Honestly? She has an
skill 2 and that's all she brings... without E.G.O. With E.G.O she has 2 incredibly strong tools that can help in a pinch and if she gets onto the field, you are offically in a pinch. First up is [Rodion] Hex Nail which gives some nice heals (2-3 allies for 15% HP going up to 25% HP if they have enough debuffs) as well as spreading
Curse. Second is [Rodion] Sanguine Desire solely for the
Bleed count stopping effect the E.G.O has, which is amazing for a team that has
Bleed potency and little else. That being said, she's a last resort. If she dies you need to close out the fight sharp-ish or restart.
Outside of the standard
Middle
fare of turning
into skill 3s and
, she at the very least have [Outis] I'll Go fer Scissors. How 'Bout You?, which will be invaluable for ego resources and healing. Besides that, she'll almost certainly kill [Ishmael] The House of Spiders: The Middle Apprentice for the funny lore, which sucks as she is one of the better sinners on the team (Although, being a Nursefather, Outhiass is definitely going to be stronger).
I know! Imagine [Ryōshū] Blade of the House of Spiders and Outhiass racing to see who can kill your ass first!
While the team isn't exactly for funny win-rate button enjoyers, it is still a very easy team to use and very satisfying to line up
A-res into
skill 3s to destroy the enemy! Anyway, I'll update this guide as more info comes out for Outhiass. Until then, have a good one!
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