So, this team comes in a few flavors (tested on uncle Heng and Wei).
Option 1(.5): The Unchanging(tremor meta):
- T Outis/Don: Time Moratorium inflictor. If you get Skill 3 in the bottom slot first turn, restart straight away. Otherwise, use their skill 1 and 2 for some tremor potency and count, saving up skill 3. If skill 3 is in the top slot, good for you. If not, look out for what skill comes next (faded out icon above your current skill slots). All IDs (except those that use discard) have 3 skill 1s, 2 skill 2s, and 1 skill 3. Either be a nerd and count the skills to figure out when to nuke or just guard the turn before you get a skill 3.
- Mao Faust (Everlasting required): If you've ever used a tremor reverb team, you know that mao faust is actually the strongest tremor ID. Strider generates haste for her and ensures she is 1st/2nd, guaranteeing that all your thumb units benefit from tremor everlasting (50% chance to trigger an additional tremor burst). Pairs well with scorch, my Rodya burst tremor 7 times on Lei Heng in one Disposal thanks to it. REQUIRES GLOOM AND PRIDE, so prioritize skill 2s and guards for Strider. Use Everlasting on the same turn as your time morositas nuke and you're fine.
- HoS Thumb Nursefather Rodya: Core dps of this team. A lot of tremor bursts, season 7 damage and pretty solid status infliction. The faster you get her to reload, the better. Even better if it happens on your time morositas turn. You might want to let 1-2 low power skills go unopposed on her so that she generates gloom resources with her evade skill.
- HoS Thumb Apprentice Heathcliff: Secondary dps and status inflictor. Just like with Rodya, he works regardless of what you do. When Rodya is burnt out, unopposed attacks proc his gloom assist guard, so you might want to avoid clashing skills that target her.
- Thumb East Capo 4 Meursault: Tertiary dps, good tremor inflictor. He's just there for tremor scorch and some damage. Do whatever you want with him, but skill 1 is good to use for sloth generation for Everlasting.
- Dawn Office Sinclair: Only there for burn potency and count. Try to keep him at high sp. Let him reset every ~5-6 turns because it gets too tedious afterwards. Though you may end the fight before you have to babysit him.
- Liu South 3 Yi Sang: Burn potency, count, and emotional support. Gives everyone SP and makes using Dawnclair a lot let infuriating. Great Trichiliocosm or uptie 5 FMF work well with him.
Option 1.5.1: The Outdated:
Fish meal and pablo. Just slot in LCCB Ishy and Firefist Gregor instead of Sinclair and Yi Sang if you know what you're doing. That's it.
Option 2: The Doubleslotting:
This way, your 3 burn inflictors will get an extra slot each at turn 2, 3, and 4 respectively.
- Faint Aroma & Solitude Ryoshu: Forget about that time moratorium stuff. The thumb can win via pure dps. And Ryoshu, I guess. Use FMF as early as you can to make her inflict good burn every 4 skills. She benefits a lot from being 1st as double slotting makes her inflict 4 burn minimum every 2 turns (that's if you get unlucky enough and it falls on Magnificent End. Her reload, s2 or s3 would inflict 12 potency).
- HoS Thumb Nursefather Rodya: Hello again. Same as before, just use her however you like. Maybe avoid nukes when burn count is low and stick to s1. The faster she exhausts her eye stacks, the sooner you can use Disposal. Aim to kill the Game Target for another free Disposal.
- HoS Apprentice Heathcliff: Same as before. Stack up Duel Escalates and Maturing Textbook, now kill everything.
- Thumb East Capo 4 Meursault: Same as before. Stack burn, stack tremor, use big skill 3. It's better not to double slot him since he will take longer to exhaust his ammo.
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